Tags
Archetype
Traits
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: No |
Release Date (CN) | 4/15/2021 |
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Release Date (Global) | 9/30/2021 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
attack@atk_scale | 1.2 |
---|---|
def | -0.2 |
taunt_level | 1 |
attack@atk_scale | 1.25 |
---|---|
def | -0.2 |
taunt_level | 1 |
attack@atk_scale | 1.3 |
---|---|
def | -0.2 |
taunt_level | 1 |
attack@atk_scale | 1.35 |
---|---|
def | -0.2 |
taunt_level | 1 |
attack@atk_scale | 1.4 |
---|---|
def | -0.2 |
taunt_level | 1 |
attack@atk_scale | 1.45 |
---|---|
def | -0.2 |
taunt_level | 1 |
attack@atk_scale | 1.5 |
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def | -0.25 |
taunt_level | 1 |
attack@atk_scale | 1.6 |
---|---|
def | -0.25 |
taunt_level | 1 |
attack@atk_scale | 1.7 |
---|---|
def | -0.3 |
taunt_level | 1 |
attack@atk_scale | 1.8 |
---|---|
def | -0.3 |
taunt_level | 1 |
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.5 |
attack@splash_atk_scale | 0.6 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.6 |
attack@splash_atk_scale | 0.6 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.7 |
attack@splash_atk_scale | 0.6 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.8 |
attack@splash_atk_scale | 0.65 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.9 |
attack@splash_atk_scale | 0.65 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2 |
attack@splash_atk_scale | 0.65 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.1 |
attack@splash_atk_scale | 0.7 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
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attack@atk_scale | 2.2 |
attack@splash_atk_scale | 0.7 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.3 |
attack@splash_atk_scale | 0.7 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.4 |
attack@splash_atk_scale | 0.8 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
Modules
Stat | Value |
---|---|
atk | 50 |
def | 20 |
Materials |
---|
x2
x3
x40000
|
Missions |
---|
Defeat a total of 20 Sarkaz enemies with Toddifons (excluding Support Units) |
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Toddifons, and can only include 6 other Operators as members |
RIIC Base Skills
Quick Evaluation
+ Very high base attack and damage modifiers
+ Skills have good uptime
+ S1: Can help physical heavy DPS to focus down heavy opponents quickly due to lowered DEF.
+ S2: Deals high burst damage with each shot and a moderate splash AOE around the target. Its great for handling tanky Sarkaz units due to her innate bonus damage against them, making each shot really pack a punch. The skill uses ammo instead of skill duration so the timing of when to activate is less of an issue.
- loses her lustre quite a bit when not fighting Sarkaz enemies
- S1: Raising the taunt level of heavy opponents can cause issues if it draws fire away from higher priority targets like drones or wraiths..
Operator Overview
Toddifons is physically strong, mentally brilliant, and a genius at building and manipulating machines of all kinds, especially heavy weaponry and siege devices. Unfortunately, she’s woefully inadequate when it comes to thinking ahead (just look at the clothes she decided to wear to the battlefield!) Why is this unfortunate? Well, when she built the massive fire-powered arbalest that she uses as a 5* Heavyweight Sniper, she used a Rhodes Island room as her workshop… a room with a doorway that was too small for her to actually take the darn thing out afterwards!
Don’t worry, she only destroyed a few walls to get her arbalest outside. It was hardly an issue. Really. Just ask her, she’ll tell you.
As a Heavyweight Sniper, Toddifons has the Trait of targeting the heaviest enemy within her (very wide) attack range. She’s also built to take down her hated enemies the Sarkaz thanks to her Talent, Fiery Instinct, which increases her ATK when hitting Sarkaz enemies. Considering her high base ATK, this Talent really makes her arrows hurt! It does NOT cause her to attack Sarkaz enemies first, though. For that you need her S1, Signal Arrow, which prioritizes the heaviest Sarkaz enemy within Toddifons’ attack range--reducing the target’s DEF and also increasing the target’s Taunt level, so other Operators within range will prioritize this target over others. This can be a very interesting tech option for unusual situations. However, if you’re ignoring subtlety (like Toddifons does in her day-to-day life), start firing the Portable Castle-Breaching Arrows instead—a Skill that causes Toddifons’ next several attacks to deal massively increased damage and then explode, damaging the target again and dealing splash damage to all enemies around the target.
There’s something innately appealing about having a dragon in high heels shoot fireworks into the faces of your foes. However, Toddifons’ brute force approach only gets her so far. High DP cost and slow ASPD hold her back, and the fact that she doesn’t naturally prioritize Sarkaz enemies can be annoying. The Taunt and DEF debuff of Signal Arrow only affect one enemy at a time, and if you aren’t sure of enemy weights, then you might not know which enemy it’s going to target—which is a problem when Taunt forces other Operators to target that same opponent. On the other claw, Portable Castle-Breaching Arrows slows down Toddifons’ already slow attacks and doesn’t have the DEF reduction of Signal Arrow. The latter is a big blow; Toddifons prioritizes heavy enemies because of her Trait and heavy enemies usually have higher DEF. Without DEF reduction, Portable Castle-Breaching Arrows is not always as effective as the high damage multiplier would suggest.
All Rhodes Island Operators would agree that Toddifons is not easy to work with. But between her very rare Taunt debuff and her sheer strength when fighting Sarkaz opponents, a crafty Doctor may find some interesting ways to put Toddifons’ flying, flaming arrows to good use.
Newbie Tier List Explanation
Prioritizes heavy targets, but isn't particularly strong against high DEF. A unique S1, but tough to find impactful application. Needs to be up against Sarkaz enemies to be decent.
Skill Discussion
S2M3 | C | C | None |
Toddifons has good damage... if the right conditions are met, but falls off pretty sharply otherwise (most notably, if there are no Sarkaz enemies). S2M3 is the best option for Mastery, though the gains on it are modest. Although S1M3 is actually a pretty interesting consideration, but it requires a very specific setup to make work. S2 out damages S1 significantly in all but the most specific of circumstances.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x4
|
2 ➝ 3 |
Lv1
|
x4
x4
|
3 ➝ 4 |
Lv1
|
x6
x4
|
4 ➝ 5 |
Lv1
|
x6
x5
|
5 ➝ 6 |
Lv1
|
x6
x4
|
6 ➝ 7 |
Lv1
|
x6
x2
x4
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x5
x2
x3
|
|
Lv1
16h
|
x6
x3
x5
|
||
Lv1
24h
|
x10
x4
x3
|
||
2 |
Lv1
8h
|
x5
x3
x5
|
|
Lv1
16h
|
x6
x3
x5
|
||
Lv1
24h
|
x10
x4
x4
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | 山×2 |
---|---|
CV | Eri Sendai |
CV (CN) | 银子宝宝 |
Gender | Female |
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Place of Birth | Victoria |
Birthday | Jul 31 |
Race | Vouivre |
Height | 168cm |
Combat Experience |
2 Years
|
Infection Status | Confirmed Infected by medical examination. |
Nation |
---|
Physical Strength | Excellent |
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Mobility | Standard |
Physiological Endurance | Standard |
Tactical Planning | Standard |
Combat Skill | Excellent |
Originium Adaptability | Excellent |
Profile
Presently with Rhodes Island, serving as a Sniper Operator and junior craftsman, principally responsible for long-distance destruction of enemy fortifications and artillery suppression.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 9%
Distinct crystal deposits distributed irregularly over the left shoulder, change noted in coloration.
[Blood Originium-Crystal Density] 0.28u/L
A susceptible constitution, in addition to long-term relaxation of safety procedures for handling industrial Originium, have led to chronic Oripathy in the Operator. After joining Rhodes Island, her symptoms have been alleviated.
'Generally speaking, crystal deposits on Infected settle into a black hue, this being Originium's original color. But under special circumstances, crystal coloration and even manner of formation can exhibit change. We still aren't clear as to what brings about these sudden changes. Further and deeper research is required.' —Excerpt from a Medical Department memo
'We finally got one! An infected Vouivre!' —Warfarin
Archive File 1
Increase Trust to 50.Archive File 2
Increase Trust to 100.It's fortunate that Miss Blodeuwedd only took the crossbow out, and the corridor could completely fit her along with her weapon.
After that, we held a serious discussion with her, and she seemed to very quickly accept her present situation, but held no concern for our arrangements, her demands being very simple: once her illness was stable, let her get back into her home workshop, and back into her hobby, and if her illness got worse again, she'd come back here to get treated. Her attitude made administering her treatment greatly difficult for us, and in the end, the administrative Operators had no ideas either, so the best we could do was tour Miss Blodeuwedd around the areas catered to those staying aboard the Rhodes Island landship.
Of course, we all know Miss Blodeuwedd is now a Rhodes Island employee; this total change of heart is completely owed to the work environment Rhodes Island built for its craftsmen, and a few experienced craftsman Operators. She had ample interest in our workshop facilities and said Operators, and went nowhere else afterwards, instead chatting with our craftsmen. Afterwards, Miss Blodeuwedd directly applied for Rhodes Island craftsmanship... with an Operator. Without a doubt, she had qualities that would make her a fine Operator, but we desired that if she became one, she would comply with our relevant regulations, which she very readily agreed to, even picking a codename for herself on the spot—Toddifons.
'Some people asked me before how Toddifons woke up, grasped her situation and made straight for the room with all her relatives and personal belongings. You wonder? Just look at her background and it'll make sense. There's a lot she can understand with a single glance, it's just that she doesn't care. She takes things as her temper tells her. Mystery solved.' —Operator commentary extract
Archive File 3
Increase Trust to 150.Our beloved admin Operator lost very decisively. In two seconds? Three, maybe? He got dunked on the ground, and from then on wouldn't even raise his head when speaking with Toddifons.
We can't blame him, though; before consulting her records, neither did we know that this girl who never saw eye-to-eye with orders was once a Cyr Military College student. Though reputation-wise the school is far from level with the Victorian Royal Guard, it still stands as one of the endorsed military colleges in Victoria's borders. Toddifons studied as a specialist combat force unit, her first-year report outstanding. The College's instructors had already picked up on her temperamental flaws, but still intended to have her focus on her education, believing their decades of experience could rein in the self-ruling Vouivre. Unfortunately, once the second year revealed artillery and siege courses to her, all the old boffins' efforts were very quickly and neatly dashed. During her second year, Toddifons suggested she change to the siege artillery course, which the instructors decisively refused, and after multiple statements of 'if you won't let me take it, then I quit' did nothing, Toddifons spent three months in the library, studying through her entire preferred course solo, and then bluntly submitted her withdrawal application at her final exam. While the instructors still thought to negotiate with her, she had long since left the college, and returned back home.
'It's actually very easy to figure out Toddifons' disposition. She might be rock-hard to budge, but if you treat her warmly, then in turn she won't be so... er, intense. But try to force her to do something? Hohoh, you're in for a treat. See, she's a Vouivre, AND she went to military school. Winning with her dukes is what she was trained for. 'Disobey does the burdenbeast who is compelled,' y'know. If you want her to do something, you'd better take it nice and easy.' —Operator commentary extract
Archive File 4
Increase Trust to 200.Alright, alright, I just feel like praising her every now and then. To tell the truth, I imagine everyone who's come into contact with her before knows full well. Ask her what she genuinely cares about, and chances are it'll just be dressing up outside of the workshop, and manufacturing siege weaponry inside. Just as the records mentioned prior, Toddifons was carried here because after 'the flash of inspiration hit,' she spent too long in her room lost in research, and fainted from hypoglycemia. As best as I know, Rhodes Island at least hasn't had any 'Vouivre passing out in dorms'-type incidents, let alone by malnutrition. It's simply unheard of. You could starve any Vouivre for a month and they could still knock you flat. Odds are months would be insufficient to measure fainting by hunger.
To return to the records, to our knowledge, Toddifons' Vouivre tribe has been rooted in Victoria for a hundred years already, her own generation being the third of Victorian citizenship, with little separating them from the locals anymore. After their tribe's Vouivre first settled in Victoria, they principally engaged in industry. The whole tribe started a factory in unison, accepting orders from the city, the Victorian Chambers of Commerce, and even foreign business organizations. If you grew up your whole life in surroundings like that, you'd surely be able to understand why Toddifons cares especially about such vast siege weaponry—who wouldn't want to ply a huge industrial marvel to smash the warships opposite to smithereens? But in reality, using such nation-grade weaponry is beyond her ability, and so the next best thing was to make a miniaturized, portable ballista, follow Rhodes Island all over, and test its performance, give it regular maintenance, upgrade and renew it—that is what's in her capability. She knows the limits of where her class may reach, understands what she can accomplish, what opportunities aren't her own. She'll strive for the boundaries of what she can do, and the rest she'll leave to undefined, trailless luck—
—and her own fickle good temper.
Promotion Record
Upgrade to Elite LV2.Come Toddifons' generation, the luster of war long since paled to that of great orders coming from Londinium, but some things carried on in unexpected forms. She still clearly remembers—a kind of aerobics only that little community was required to do, numbers of incomprehensible customs and etiquette, and the 'grounds' they set up especially for the children's 'sports days,' where none of the events bore any resemblance to regular competitions. She took it all in, and apart from having a few extra holidays, a few extra ceremonies, a few extra gatherings, and sending a great heaping pile of Vouivre her age down for the count, she doesn't think she learned much of anything. Even if nowadays, she sends Sarkaz mercenaries packing, striking them right where they're weak, she only gives the credit to her finely calibrated siege crossbow and her Fortcracker arrows, and not any precise intuition for certain targets that those bygone ceremonies and discipline gave her.
And it's fair, who'd believe such a thing?
Voice Lines
Appointed as Assistant | Just let 'em burn. You weren't gonna give those papers a second look anyway. |
---|---|
Talk 1 | If you wanted me to lay defenses in here, I'd break up the floor for starters. Not that I mind, it's up to you to think about it. |
Talk 2 | You've got people from Royal Guard knocking about too? Heh—ain't that interesting. |
Talk 3 | Calibrate the sight? Nah, the stuff I ordered last should be here almost, I'll make the arrows first... Push off! Out my way! |
Talk after Promotion 1 | Most who leave Vouivre don't agree with the mercenary life in Sargon. Move to Victoria, end up doing something else instead. You know, like... yeah, factory-working, farming. Right. Having their own little touch of land. |
Talk after Promotion 2 | You could probably tell, but I didn't used to be artillery. Recon, infiltration, CQC, mainly learned all that. I know I didn't like it, and the instructors wouldn't let me switch, so I dropped out, simple as. Where's the point in learning things you hate? |
Talk after Trust Increase 1 | Oh, you're helpless! How am I going to the workshop wearing this?! |
Talk after Trust Increase 2 | It's meant for attacking nomadic cities, this weapon. Using it to help you lot cope with skirmishers? It's like a hatchet to a cupcake. Let me try hitting a city or two sometime for practice, won't you? |
Talk after Trust Increase 3 | Don't you think these crystals on my shoulder here match well with my hair color? I like my off-the-shoulder clothes too, so it's perfect. Shame, though, it would've been nice if they covered the whole way like that Siracusan Messenger girl. |
Idle | I'll be heading back to sort stuff out, then. No point wasting time on this rotter. |
Onboard | Arianrot, codename Toddifons. I don't like working for ordinary people. Here's hoping you can show me any signs you're not like them. |
Watching Battle Record | Boring. Off we go. |
Promotion 1 | What goes on in those Logistics' minds, cleaning up my side projects... tch. Fine, I accept. Your feelings are loud and clear. See you. |
Promotion 2 | You have to have seen a Draco's flames before. Ever imagined how it'd be to rain them down on the enemy? I... can make that your reality! |
Added to Squad | I'm listening. |
Appointed as Squad Leader | Work's on. Focus. |
Depart | You lot go ahead. I've got things to prepare. |
Begin Operation | Visibility clear. Awaiting orders. |
Selecting Operator 1 | Still not done? |
Selecting Operator 2 | Yeah? |
Deployment 1 | Mounting complete. |
Deployment 2 | In position. |
In Battle 1 | I don't need visuals. Give me the map. |
In Battle 2 | This area is cleared. Next! |
In Battle 3 | Nothing remains after it rains arrows! |
In Battle 4 | Hah! Why would fire go out before burning everything up? |
4-star Result | Not that many people can make this thing shine—I guess you're one of them. |
3-star Result | Out without too much ash on me. Good. |
Sub 3-star Result | Ammo's more precious than that little lot. Deal with 'em yourself. |
Operation Failure | Still good to move? We're heading home. Grab on. |
Assigned to Facility | Like this titchy bit of space is enough? Let's break this wall down and I'll have the whole area behind, thanks. |
Tap | Think it through before you put your hand out. |
Trust Tap | Go on if you need something. No point in waiting for me to switch my contacts. |
Title | Arknights. |
Greeting | So it's you. If you need something, out with it. |
Operator Records
Paradox Stages
Toddifons does not hesitate when she has to strike, reducing her foes to cinders with arrows from the sky. Watch out! Here comes the Rain of Fire!