Farming Guide
Event Currency:
- Event Currency drops from any stage except for Annihilation, and Extreme Modes.
- Total needed to clear shop: 1840
- Total from First Clear rewards: 400
- Remaining currency needed: 1440
- Currency drops at a rate of 1:1 for sanity spent, so 1440 Sanity is needed
- Sanity required for First clear of Challenge modes: 60
- Total Sanity required to clear the Store: 1500
- The event runs for 1 week, so natural Sanity regen supplies 1680. The weekly mission Top pots give an extra 200 per week, for a total of 200, or 400 if you saved from the week before. Total possible of f2p regen is about 1880
- F2P players can clear the event on natural sanity.
- Shop efficiencies (source)
T3 Materials From Event Stages
- PL-5 - RMA70-12
Efficiency: Do NOT Farm. RMA70-12 has an overall efficiency of .943, so it is overall less efficient than 4-9, so PL-5 is not recommended to farm for efficiency. PL-5 has a sanity-per-drop of 51.58, where R8-9 has a sanity-per-drop of 52.29, so it isn't really better for speed collection either. source
To see how many of these Materials your Operators might need, check the material pages or the Planner here:
Preluding Lights - Event Operations
This Page shows the Operations available during the Preluding Lights Event.
Trust bonus on Event stages
Main Operations
Challenge Conditions:
Translation Credit: Nightsky#3319
- PL-1: [Invisible Crossbowman] gains ATK and attack range
- PL-2: Defender and sniper operators cannot be deployed
- PL-3: [Ursus Assault Crossbowman] ATK increased greatly, [Airborne Soldier Leader] HP and DEF increased greatly
- PL-4: All operators have -2 block count
- PL-5: 2 shieldguards and 4 sand blocks are removed, leaving only the ones in the middle