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Maria Nearl Rerun - Event Operations and Farming Guide

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Farming Guide

Event Currency:

  • Event Currency only drops from Normal Event Stages.
  • Total needed to clear shop: 3085

New Players:

  • Total from Event Missions: 1190
  • Total from First Clear rewards: 1180 (560 from normal stages, 620 from EX stages)
  • Remaining currency needed from normal Event stages: 715
  • Since currency drops at a rate of 1:1 for sanity spent,  715 Sanity is needed on normal event Stages
  • Sanity required for First clear of EX and Challenge mode: 240
  • Total Sanity required to clear the Store: 955
  • One week of Annihilation will require around 125 Sanity.
  • Total Sanity required is 1080
  • The event runs for 10 days. The weekly mission pots give and extra 200 for a total of 2600.  2800 if you save from the week before.   
  • Natural sanity generation (f2p) will easily be enough to clear the shop

Returning Players:

  • Total currency from Event Missions that award Intelligence Certs or Yellow Certs (MN-3, MN-4, MN-5, MN-6, MN-7, EX-8-CM), also Missions that you will automatically achieve by clearing event stages: 600 
  • Currency needed from normal Event stages: 2485
  • Since currency drops at a rate of 1:1 for sanity spent,  2485 Sanity is needed on normal event Stages
  • Sanity required for clearing EX-8-CM: 20
  • Total Sanity required to clear the Store: 2505
  • One week of Annihilation will require around 125 Sanity.
  • Total Sanity required is 2630
  • The event runs for 10 days. The weekly mission pots give and extra 200 for a total of 2600.  2800 if you save from the week before. The login event gives an additional 200 sanity with the Top Op pots as well.
  • Natural sanity generation (F2P) should be enough to clear the shop. Any players that are short can clear additional missions (stages MN-1 to MN-3, MN-8, MN-EX-1 to MN-EX-7) for more currency.
  • Shop Efficiencies (source)
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T3 Materials Farmable From Event Stages

  • MN-8 - Manganese Ore
  • MN-7 - Polyester Pack
  • MN-6 - Coagulating Gel

Farming Efficiencies: (Source) Manganese (MN-8) > Polyester Pack (MN-7) > Gel (MN-6).  All of these materials are more efficient than their story stages, so all are good candidates for farming for any immediate short term needs.  Note that, not only are Mangos are the most efficient to farm, they are not farmable in any known future event.  Poly will be farmable in two known upcoming events: [Break The Ice] and the [Who is Real Rerun] .  Gel will be available in 1 known upcoming event [Guiding Ahead].

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To see how many of these Materials your Operators might need, check the material pages or the Planner here:

Maria Nearl - Event Operations

This Page shows the Operations available during the Maria Nearl Event. 

Trust bonus on Event stages

New Enemies

Translation Credits: Nightsky#3319

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[Bloodboil Knights Apprentices]

Every time an enemy unit died, increase ATK and ASPD until reaching maximum stacks

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[Roar Knights Apprentices]

Increased initial DEF and RES that lasts for a period of time

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[Bladehelmet Knights Apprentices]

Lower the ATK of the ally who has the highest ATK on field. Lasts for a period of time; can be reborn

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[Sponsored Drone]

After staying a while, this unit will leave the field but not via the normal blue exits. Its leaving will not reduce stage HP

Alan Selection Technology Inc. thank you for your sponsorship! This agile and cheap drone will carry viewer's passion, and provide trap, explosive, medicine, puffed food or other items to knights on field! maybe the outcome of the game lies in your hands!

New Mechanic

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[Mieszko Coils]

Activated when there is another Mieszko Coils in attack range. Coils can be either on the map by default or can be set up by the player,

Skill: Electrocuted! - Deals a certain amount of Arts damage on the enemies periodically and slow them for a short period of time.

Total First Clear Rewards
Materials with Good Drop Rates

Main Operations

Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops
MN-ST-1 0
-
Clear
MN-1 9
LV.20
Clear
40
MN-TR-1 0
-
Clear
MN-2 9
LV.40
Clear
40
MN-3 12
Elite 1 Lv. 20
Clear
60
MN-4 12
Elite 1 Lv. 30
Clear
60
MN-5 15
Elite 1 Lv. 40
Clear
80
MN-6 15
Elite 1 Lv. 50
Clear
80
MN-7 18
Elite 1 Lv. 70
Clear
100
MN-ST-2 0
-
Clear
MN-8 18
Elite 2 Lv. 10
Clear
100
MN-ST-3 0
-
Clear

EX and Challenge Modes

Challenge Conditions:

Trasnlation by @Enko#9539 [Bili]

  • MN-EX-1: Increased Enemy Max HP
  • MN-EX-2: Attack Interval of Ice Crystals is reduced
  • MN-EX-3: All enemies have increased Movement Speed
  • MN-EX-4: Max HP of [Bloodboil Elite] greatly increased.
  • MN-EX-5: 2 [Phonograph] are controlled by the enemy at start
  • MN-EX-6: All enemies have increased Movement Speed
  • MN-EX-7: [Raptor] Attack Range greatly increased
  • MN-EX-8: The following 6 grids forbid deployment:
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Stage Sanity Rec. Lvl & Unlock Cond. First Time Drops Additional Drops Challenge Reward
MN-EX-1 10
Elite 1 Lv. 40
Clear
60
MN-EX-2 10
Elite 1 Lv. 50
Clear
60
MN-EX-3 10
Elite 1 Lv. 70
Clear
60
MN-EX-4 15
Elite 1 Lv. 70
Clear
80
MN-EX-5 15
Elite 2 Lv. 10
Clear
80
MN-EX-6 15
Elite 2 Lv. 20
Clear
80
MN-EX-7 20
Elite 2 Lv. 25
Clear
100
MN-EX-8 20
Elite 2 Lv. 30
Clear
100
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About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

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