Farming Guide
Event Currency:
- Event Currency only drops from Normal Event Stages.
- Total needed to clear shop: 3292
New Players:
- Total from Event Missions: 1080
- Total from First Clear rewards: 960 (520 from normal stages, 440 from EX stages)
- Remaining currency needed from normal Event stages: 1252
- Since currency drops at a rate of 1:1 for sanity spent, 1252 Sanity is needed on normal event Stages
- Sanity required for First clear of EX and Challenge mode: 240
- Total Sanity required to clear the Store: 1492
- One week of Annihilation will require around 125 Sanity.
- Total Sanity required is 1617
- The event runs for 10 days. The weekly mission pots give and extra 240 for a total of 2640. 2880 if you save from the week before.
- Natural sanity generation (f2p) will easily be enough to clear the shop.
Returning Players:
- Total currency from Event Missions that award Intelligence Certs or Yellow Certs (SV-5, SV-6, SV-7, SV-8, SV-9, SV-EX-8 CM), also Missions that you will automatically achieve by clearing event stages: 500
- Currency needed from normal Event stages: 2792
- Since currency drops at a rate of 1:1 for sanity spent, 2792 Sanity is needed on normal event Stages
- Sanity required for clearing WD-8-CM: 20
- Total Sanity required to clear the Store: 2812
- One week of Annihilation will require around 125 Sanity.
- Total Sanity required is 2937
- The event runs for 10 days. The weekly mission pots give and extra 240 for a total of 2640. 2880 if you save from the week before.
- Natural sanity generation (F2P) will not be quite enough to clear the shop unless more missions are completed.
- Additional missions (stages SV-1 to SV-4) give an extra 140 and should be done first. Stages SV-EX-1 through SV-EX-8 give 380.
- There IS ENOUGH Natural sanity generation (F2P) including ALL MISSIONS, but players should complete the minimum necessary if they want to clear the shop.
T3 Materials Farmable From Event Stages
- SV-9: Integrated Device
- SV-8: Crystalline Component
- SV-7: Orirock Cluster
Farming Efficiencies (source): Device > Crystal > Rocks. Devices are by far the most efficient material to farm and they do not show up again in an event-stage-farm event in the foreseeable future (though they will show up at a slightly higher efficiency in An Obscure Wanderer).
To see how many of these Materials your Operators might need, check the material pages or the Planner here:
Under Tides - Event Operations
This Page shows the Operations available during the [Under Tides] Event.
Trust bonus on Event stages
New Enemies and Mechanic
Main Operations
EX and Challenge Modes
Challenge Conditions:
- SV-EX-1: Increase all enemies' ATK and Max HP
- SV-EX-2: Slower DP regeneration speed
- SV-EX-3: Lower all Allies' Max HP
- SV-EX-4: 8 tiles forbid deployment
- SV-EX-5: Increase the ATK and Neural Damage of [Nutritious Harvester]
- SV-EX-6: Greatly increase the DEF and Max HP of [Nutritious Harvester]
- SV-EX-7: Increase the attack range and Max HP of [First Talker]
- SV-EX-8: Remove two [Emergency Aid Facility]