Position
Attack Type
Traits
NOTE: This is NOT the W Operator Info that was just announced for CN. This is the W we did as an April Fools' joke.
Obtain Approach
Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes | Recruitment: No |
Release Date (CN) | 4/1/2020 |
---|---|
Release Date (Global) | 4/1/2020 |
Talent
Reduces redeployment time by 20 seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Reduces redeployment time by 30 (+10) seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Reduces redeployment time by 40 seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Reduces redeployment time by 50 (+10) seconds when HP hits 0 (does not apply to retreating) by vanishing in a smokebomb.
Info
Talents from Module Upgrades
Stats
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
24
Block
1
Attack Interval
2.8
Skills
- Skill 1
- Skill 2
SP Cost:
20
19
18
17
16
15
14
13
12
11
Initial SP:
5
5
5
6
6
6
7
8
9
10
Skill Effect
Applies timebombs to 2 enemies in range. After 3 seconds, the timebombs explode, dealing 130% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 3 seconds, the timebombs explode, dealing 140% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 3 seconds, the timebombs explode, dealing 150% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 2.5 seconds, the timebombs explode, dealing 160% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 2.5 seconds, the timebombs explode, dealing 170% of ATK Arts damage in an area around the target.
Applies timebombs to 2 enemies in range. After 2.5 seconds, the timebombs explode, dealing 180% of ATK Arts damage in an area around the target.
Applies timebombs to 3 enemies in range. After 2 seconds, the timebombs explode, dealing 190% of ATK Arts damage in an area around the target.
Applies timebombs to 3 enemies in range. After 2 seconds, the timebombs explode, dealing 210% of ATK Arts damage in an area around the target.
Applies timebombs to 3 enemies in range. After 2 seconds, the timebombs explode, dealing 230% of ATK Arts damage in an area around the target.
Applies timebombs to 4 enemies in range. After 1.5 seconds, the timebombs explode, dealing 250% of ATK Arts damage in an area around the target.
Skill Range
SP Cost:
30
29
28
26
25
24
22
21
20
18
Initial SP:
0
0
0
0
0
0
0
0
0
0
Skill Effect
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Obtains a W-Door
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Can store at most 1 Door. The Door can be deployed on ground or ranged tiles, and a direction is determined when it is placed. When W cannot attack from her deployed position, but would be able to from her Door, she will move to the Door's position and attack from there. When W cannot attack from her Door position or when the duration expires, she returns to her deployed position. Door lasts for 20 seconds.
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x4
|
2 ➝ 3 |
Lv1
|
x4
x5
|
3 ➝ 4 |
Lv1
|
x6
x2
|
4 ➝ 5 |
Lv1
|
x6
x8
|
5 ➝ 6 |
Lv1
|
x6
x4
|
6 ➝ 7 |
Lv1
|
x6
x2
x4
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x5
x2
x3
|
|
Lv1
16h
|
x6
x3
x4
|
||
Lv1
24h
|
x10
x4
x4
|
||
2 |
Lv1
8h
|
x5
x3
x5
|
|
Lv1
16h
|
x6
x3
x6
|
||
Lv1
24h
|
x10
x4
x5
|