Skill Detail
SP Cost:
6
6
6
5
5
5
5
4
4
3
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Increases the next heal's healing effect and Elemental Damage recovery to 120% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 125% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 130% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 135% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 140% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 145% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 150% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
Can store up to 1 charges
Increases the next heal's healing effect and Elemental Damage recovery to 160% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
Can store up to 2 charges
Increases the next heal's healing effect and Elemental Damage recovery to 170% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
Can store up to 2 charges
Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
Can store up to 2 charges
heal_scale | 1.2 |
---|---|
ep_heal_ratio | 0.6 |
cnt | 1 |
heal_scale | 1.25 |
---|---|
ep_heal_ratio | 0.625 |
cnt | 1 |
heal_scale | 1.3 |
---|---|
ep_heal_ratio | 0.65 |
cnt | 1 |
heal_scale | 1.35 |
---|---|
ep_heal_ratio | 0.675 |
cnt | 1 |
heal_scale | 1.4 |
---|---|
ep_heal_ratio | 0.7 |
cnt | 1 |
heal_scale | 1.45 |
---|---|
ep_heal_ratio | 0.725 |
cnt | 1 |
heal_scale | 1.5 |
---|---|
ep_heal_ratio | 0.75 |
cnt | 1 |
heal_scale | 1.6 |
---|---|
ep_heal_ratio | 0.8 |
cnt | 2 |
heal_scale | 1.7 |
---|---|
ep_heal_ratio | 0.85 |
cnt | 2 |
heal_scale | 1.8 |
---|---|
ep_heal_ratio | 0.9 |
cnt | 2 |