Farming Guide
Event Currency:
- Event Currency only drops from Normal Event Stages.
- Total needed to clear shop: 5456 (not including Furniture Parts)
- Total from Event Missions: 1130
- Total from First Clear rewards: 820 (340 from normal Stages 480 from EX stages)
- Remaining currency needed from normal Event stages: 3506
- Currency drops at a rate of 1:1 for sanity spent, so 3506 Sanity is needed on normal event Stages
- Sanity required for First clear of EX and Challenge mode: 240
- Total Sanity required to clear the Store: 3746
- One week of Annihilation will require around 125 Sanity.
- Total Sanity required is 3871
- The event runs for 2 weeks, so natural Sanity regen supplies 3360. The weekly mission Top pots give an extra 200 per week, for a total of 400, or 600 if you saved from the week before. Total possible of f2p regen is about 3760
- Natural sanity generation might not be enough to clear the shop. F2P players should try to save sanity pots from previous weeks and spend currency efficiently.
- Monthly Pack purchasers will be able to clear the store.
T3 Materials Farmable From Event Stages
- GA-8: Coagulating Gel
- GA-7: Loxic Kohl
- GA-6: Sugar Pack
Farming efficiencies (source): Kohl > Sugar > Gel
To see how many of these Materials your Operators might need, check the material pages or the Planner here:
Guiding Ahead - Event Operations
This Page shows the Operations available during the Guiding Ahead - Event.
Trust bonus on Event stages
New Enemies and Mechanic
Main Operations
EX and Challenge Modes
Challenge Conditions: (Credits: Iana)
- EX1: All enemies gain 10% ATK, DEF, HP, snipers gain an 150% ATK bonus when holding ammo instead of 100%
- EX2: All enemies gain 10% ATK, DEF, HP, ranged tiles on right side are banned
- EX3: All enemies gain 10% HP, all ICMs begin as captured by the enemy
- EX4: All enemies gain 10% ATK and 15% HP, ice cream machines have 400% HP
- EX5: All enemies gain 10% ATK, DEF, HP, [Exquisite Candy Cart] deals 350 more arts damage upon exploding
- EX6: All enemies gain 10% ATK and HP, 8 squad limit
- EX7: Extra enemies appear(+2 jetpacks every wave)
- EX8: All enemies gain 10% ATK, DEF, HP, enemies in smoke bomb take an additional 35% less physical and arts damage