Status
Buff
Debuff
Function
Other
Target |
---|
1
|
3
|
AoE
|
Multi (Block #)
|
Damage Type |
---|
Arts Damage
|
Healing
|
Physical Damage
|
Caster
AoE / Splash Caster
Costly Splash Arts damage options with generally low damage. Decent carry early on to hit multiple enemies when DPS options may be limited, but fall off pretty soon.
B+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B |
Explanation
General IS Notes+ Can take care of early rushes of enemies during earlygame.
+ 0 Hope Cost. - Very expensive to deploy.
- Doesn't scale well past early game.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
B- |
Explanation
General IS Notes+ S1: Great consistent DPS with a huge area of effect. - Extremely expensive to deploy.
- Very mediocre burst damage options.
- Needs to ramp up by killing enemies to reach full potential.
- S3: Very long windup for an extremely niche effect. Cannot be helidropped.
- S3: Summons do not interact with most relics.IS2 Specific Notes
Very vulnerable to neural drones due to her long attack interval and very short range (without module).
Good RelicsRelic Interactions
S3 can spam and refresh summons constantly with big Attack Speed boosts. Other than that Dusk doesn't interact particularly well with any relic set.
Recommended Promotion
E2 recommended for masteries, but can work fine at E1.
|
C+ |
Explanation
General IS Notes
+ S3: Strong stall utility, useful for bosses that make a beeline for the blue box.
+ S3: At higher difficulties, her ability to stall and dispose of increasingly dangerous common mobs can be invaluable for buying your team time to properly set up.
+ S3: Covers a wide area and can cover multiple lanes if needed.
= Route-dependent pick, only recommended to draft when going for Endings where her ability to slow down bosses or elites is useful.
- Extremely expensive to deploy.
- Lacking in DPS, relegated to supporting other Operators.
- Needs E2 to be useful for what you’re actually drafting her for.
- S3: Poor skill uptime.IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
C |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Caster
Burninator / Blast Caster
Extremely long range with powerful DPS and strong debuffs. Very stage and positioning dependant, but can solve entire stages if they have a good spot.
S- |
Explanation
General IS Notes+ Massive range.
+ All attacks are AoE.
+ S2: Very high consistent DPS with powerful debuffs.
+ S3: Extremely high burst DPS with even more powerful debuffs.
+ S3: Partners wonderfully with other powerful burst Arts Operators. - Extremely expensive to deploy.
- Very position and stage dependant.
- S3: Cannot hit airIS2 Specific Notes
Deals decently well with Boss 2.
Good Relics
Broken Wand - Malediction
Relic Interactions
Doesn't interact particularly well with any specific relic set, but DPS Casters have very good generic options. S3 interacts particularly poorly with Attack Speed relics.
Recommended Promotion
E2 heavily recommended for access to S3 and Masteries.
|
Caster
Chain Caster
Generally weaker Caster options due to their high DP cost and low overall damage, but can perform quite well early on, and can scale to lategame with a bit of help.
S- |
Explanation
General IS Notes
+ Constant, consistent, long-range Slow infliction.
+ S3: Can take care of elite threats from large distances and thin out groups of enemies.
+ S3: Interacts amazingly with certain relics. - Extremely expensive to deploy.
- Needs relic interactions to really shine.
- S3: Poor uptime.
IS2 Specific Notes
S3 is a really good option against all bosses, can take care of some dangerous stages and deals decently well with neural drones. Extremely popular in the gamemode due to certain relic interactions.
Good RelicsRelic Interactions
Allows Passenger S3 to feed itself with more SP, allowing for potentially very quick casts of strong AoE Arts damage, one after the other. Boosts Passenger from an okay operator to a wincon.
Recommended Promotion
E2 necessary as S3 is his main skill.
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Caster
Charge / Mystic Caster
B+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Caster
Drone / Mech-Accord
S |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Caster
Modal / Phalanx Caster
More defensively oriented Caster archetype that can be used as bait for ranged enemies. Generally low impact due to their more passive nature.
B |
Explanation
General IS Notes+ Can draw ranged attacks and shrug them off easily.
+ S2: Very powerful skill for crowd control with okay damage.
+ S3: Extremely powerful AoE burst damage on a decent range and good cycling. - Sitting duck offskill.
- S3: Large amount of conditionals gimps damage output.IS2 Specific Notes
High Res when shield is up lets her somewhat soak neural triggers and heal back up with her Talent 1, but this strategy is risky. Cannot deal with neural drones offskill.
Good RelicsRelic Interactions
Both S2 and S3 benefit massively from Attack Speed increases. S2 easily reaches permanent Bind uptime on a quick cycle. S3 can fulfill the Mark conditionals much more easily for massive burst DPS.
S2 can deliver great DPS combined with the Bind = Damage relics.
Recommended Promotion
E2 recommended for access to her S3 and Masteries.
|
Caster
ST / Core Caster
Generic but strong options for ranged Arts damage that can fit in any sort of team. Usually paired with strong burst damage options, very useful to take down a plethora of armored enemies.
S+ |
Explanation
General IS Notes+ Most popular Caster for the gamemode.
+ S2: Very powerful consistent splash Arts DPS that can deal with most armored threats and maps with large enemy hordes.
+ S3: Very strong multi-target burst of Arts damage with a massive range that can be used as a helidrop.
- Talent contains a modicum of RNG, which isn't ideal for this gamemode.IS2 Specific Notes
Essentially as good here as she is elsewhere.
Good Relics
Broken Wand - Malediction
Relic Interactions
Doesn't interact particularly well with any specific relic set, but DPS Casters have very good generic options.
Recommended Promotion
E2 heavily recommended for access to S3 and Masteries.
|
S- |
Explanation
General IS Notes+ Damage scales with enemy Defense, which some relics can increase.
+ S2: Strong Single-target bursts of Arts damage with really good cycling - Generally neither as powerful nor as versatile as Eyjafjalla.IS2 Specific Notes
Deals decently well with bulky bosses and minibosses thanks to her Talents.
Good Relics
Broken Wand - Malediction
Relic Interactions
Doesn't interact particularly well with any specific relic set, but DPS Casters have very good generic options.
Recommended Promotion
E2 recommended for access to S2 Masteries.
|
A |
Explanation
General IS Notes+ Cheap-ish to deploy.
+ Decent consistent Arts damage.
+ 0 Hope Cost. - Doesn't scale amazingly past early game, though he can still work.
IS2 Specific NotesGood RelicsRelic Interactions
Offensive SP recovery skills benefit massively from ASPD boosts. Additionally, S1 can greatly capitalize on Anger of the Siracusans.
Recommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
B |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
E |
Explanation
General IS Notes- No Skills, no Talents, poor damage. Avoid at all costs unless you have no other options available or don't want to spend Hope.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Defender
Arts Protector
B |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Defender
Duelist
SP-recovery gimmick hurts this branch too badly to actually take advantage of their very powerful damage, making them poor options for Defenders, specially in comparison to other choices.
C- |
Explanation
General IS Notes+ Extremely high offensive stats
+ S3: Highest burst of single-target physical damage in the game. - Unable to gain SP naturally. Very poor uptime.
- Only 1 block.
- Extremely expensive to deploy.IS2 Specific Notes
Interacts extremely poorly with most relics due to her trait. Even the ones that would benefit her S3 damage end up worsening her uptime even further. Underperforms heavily against Boss 2 and 3.
Good RelicsRelic InteractionsRecommended Promotion
E2 required for access to her S3.
|
Defender
Enmity / Juggernaut
Defenders with very strong DPS options and self-sustain abilities, but that cannot be healed through regular means.
S+ |
Explanation
General IS Notes+ Nigh-unkillable thanks to her shields. Can be dropped almost anywhere and survive very easily.
+ S2: Good sustained DPS with additional healing.
+ S3: Very high AoE Burst DPS with additional tech options. - One of the most expensive Operators to deploy in the game.IS2 Specific NotesGood RelicsRelic Interactions
S2 benefits from any sort of SP support, and it can capitalize on Anger of the Siracusans for heavy damage.
Recommended Promotion
E2 heavily recommended for access to S3 and masteries.
|
Defender
Healing / Guardian
Very powerful Operators due to their heavy bulk, high versatility and great role compression. Generally the better choice of Defender branch.
S+ |
Explanation
General IS Notes'+ Extremely tanky.
+ Can provide the squad with strong, consistent healing without the need of a Medic. Extremely versatile.
+ S1: Powerful healing that's never wasted on allies with high HP. Can very easily sub for a Medic. Her go-to skill.
+ S2: Trivializes Poison Mist stages.
+ S3: Powerful Arts Nuke for elite threats or bosses. - S3: Not many viable targets in the gamemode.IS2 Specific Notes
Extremely versatile skillset, can be brought to any stage and still perform amazingly. Go-to pick for 6* Defender.
Good RelicsRelic InteractionsRecommended Promotion
E2 heavily recommended for access to S3 and masteries.
Explanation
General IS Notes+ Somewhat tanky.
+ 0 Hope Cost.
+ S1: Can maintain nearby allies healthy through earlygame and even midgame, and ease healing pressure lategame. - Not as tanky as other low-Hope Defender options.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
S |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
A- |
Explanation
General IS Notes+ Pretty decent damage for a Defender.
+ Healing gives her some additional versatility and sustain.
+ S3: Powerful mixed damage. - Limited healing capabilities due to SP charging mechanism and attack type.
- S3: Cannot heal herself.IS2 Specific Notes
Enemies with Arts-absorbing shields are not uncommon, so her mixed damage can come in handy at times.
Good RelicsRelic Interactions
Offensive SP recovery skills benefit massively from Attack Speed boosts. S1 interacts particularly well with it.
Recommended Promotion
E2 recommended. S3 is a fairly powerful skill and she benefits well enough from Masteries.
|
Defender
Normal / Protector
Branch characterized by extremely high defensive stats and bulk-oriented skillsets. Generally poor Hope sinks due to their low utility and versatility.
S |
Explanation
General IS Notes+ Decently tanky.
+ 0 Hope Cost.
+ S1: Very strong self-sustain. Eases healing pressure.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
A+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B |
Explanation
General IS Notes+ Decently tanky.
+ 0 Hope Cost.
- Gets outscaled by enemies eventually.
- Needs healing support to survive past earlygame.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
B- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
C+ |
Explanation
General IS Notes+ Extremely tanky.
+ Limited buffing and support capabilities. - Low versatility.IS2 Specific Notes
Protector Defenders are one of the worst classes in IS2 due to their extremely low versatility and utility. They are almost never worth the Hope cost over lower rarity Operators that can already perform their role well enough.
Good RelicsRelic Interactions
High Defense translates into decently good Arts DPS through this relic.
Recommended Promotion
E2 recommended for access to her S3, though she is functional at E1.
|
C |
Explanation
General IS Notes+ Extremely Tanky
+ Somewhat decent damage - Extremely low versatility and utilityIS2 Specific Notes
Protector Defenders are one of the worst classes in IS2 due to their extremely low versatility and utility. They are almost never worth the Hope cost over lower rarity Operators that can already perform their role well enough.
Good RelicsRelic Interactions
High Defense translates into decently good Arts DPS through this relic.
Recommended Promotion
E2 is optional, works well enough at E1 for the most part.
|
Guard
AoE / Centurion
Easy laneholding capabilities with multi-target damage that can ease the DPS pressure off other Operators, though often not the best options available for pure laneholding.
S- |
Explanation
General IS Notes
+ Decently tanky and can hold down waves by herself, especially with S2 up.
+ S2: Can provide DPS to multiple lanes by herself once activated.
- S2: Long downtime before it starts working fully. Can easily get overrun in higher difficulties.
- S3: Quite mediocre compared to other Guard burst options.IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B |
Explanation
General IS Notes+ Good laneholding capabilities for earlygame due to her multi-target damage.
+ 0 Hope Cost. - Doesn't scale well past earlygame.
- Only blocks 2 even when fully promoted.
- Needs healing support to survive.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Guard
Arts Fighter
Generally not a notably powerful branch in general, with a couple of very notable exceptions. Okay option for Melee Arts damage.
S+ |
Explanation
General IS Notes+ Very long-lasting invulnerability from Talent.
+ Res ignore lets her take on any enemy regardless of stats.
+ S2: Workable, smaller (but still powerful) bursts of Arts damage that can be useful in a pinch.
+ S3: Extremely powerful helidroppable bursts of Arts damage that can melt most enemies very quickly.
+ S3: Long-lasting invincibility from talent pairs well with this skill's extreme damage. - S3: Forcefully retreats Surtr after a while.IS2 Specific Notes
Ideal option for bursting down Boss 1 from a melee position, though still needs support to do it by herself.
Good RelicsRelic Interactions
S3 benefits massively from a shorter Redeployment Timer to deliver successive bursts of massive Arts damage very quickly. Can largely ignore HP and Defense downsides.
Recommended Promotion
E2 required. S3 is her main skill.
|
A |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Guard
Brawler / Fighter
Extremely cheap deployment cost makes them a great option for the early game, though (with one clear exception) they tend to suffer heavily against armored enemies due to their low Attack stats.
S+ |
Explanation
General IS Notes+ Extremely cheap to deploy. Easily covers lanes by himself at the start of stages.
+ S2: Massive sustainability paired with really strong multi-target damage.
+ S3: Extremely powerful bursts of AoE physical damage around himself.
IS2 Specific Notes
Doesn't perform particularly well against any of the bosses, though he can put a dent on Boss 1 using S3.
Good RelicsRelic InteractionsRecommended Promotion
E2 strongly recommended. S2 Masteries are quite important, and access to S3 is a welcome addition as well.
|
C |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
D |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Guard
Dualstrike / Swordmaster
Generic options for melee positions, often with burst-oriented skills with offensive SP recoveries and somewhat large range.
S |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B+ |
Explanation
General IS Notes+ Powerful burst damage.
+ S2: Helidroppable. Decent panic buton with high damage that catches air.
+ S3: Big burst of mixed damage on single targets. - Low uptime due to high SP costs and Offensive charging.
- Generally worse than other Operators at both holding lanes and bursting enemies.
- S2: Struggles to take down anything later on.
IS2 Specific Notes
Very reliant on relics to catch up to speed with other Operators. Doesn't perform well against most bosses in the gamemode due to their gimmicks.
Good RelicsRelic Interactions
Offensive SP Recovery skills benefit massively from Attack Speed buffs, or any kind of SP support as a whole. S2 can greatly capitalize on Anger of the Siracusans.
Recommended Promotion
E2 strongly recommended. Access to S3 and S2 masteries are fairly important.
|
Guard
Duelist / Dreadnought
Categorized by very high HP and Attack values, their main usage is taking down prioritary threats quickly before they can approach other Operators.
S- |
Explanation
General IS Notes+ Very strong single-target physical damage with significant Defense ignore.
+ S2: Can duel even the strongest enemies and win. Very strong damage with sustain from shields.
+ S2: Ignores deployment slot limits.
- Generally an inferior alternative to Surtr.IS2 Specific Notes
Underperforms significantly against all bosses due to their gimmicks, but is a solid option against minibosses.
Good RelicsRelic Interactions
S2 benefits massively from any Redeployment Timer reduction, and can easily ignore some downsides. Additionally, S2 can capitalize on Ribbon of Glory for a heavy DPS increase.
Recommended Promotion
E2 recommended for access to S2 Masteries, though she is functional at E1.
|
B- |
Explanation
General IS Notes+ Extremely powerful single-target physical damage.
+ S2: Helidrop capabilities. Can duel dangerous threats. - Generally an inferior alternative to Surtr or Nearl the Radiant Knight,IS2 Specific Notes
Underperforms heavily against all bosses, and struggles to take down a large amount of minibosses due to their gimmicks.
Good RelicsRelic Interactions
S2 benefits massively from redeployment timer shortening, Additionally, all skills get a heavy DPS boost through Ribbon of Glory.
Recommended Promotion |
C+ |
Explanation
General IS Notes+ Strong single-target physical damage. Can deliver decent damage for earlygame.
+ 0 Hope Cost. - Doesn't provide anything of note past the early game. Enemies become too powerful for her.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
C- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
D |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Guard
Enmity / Musha
Very powerful potential damage and high survivability, though being more gimmicky than other Guard branches often restricts their usage heavily.
A+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B- |
Explanation
General IS Notes+ Strong archetypal traits that grants more DPS and sustain the lower on HP he is.
+ S2: Extremely high potential DPS with very strong healing. - Difficult to use. Can get overwhelmed quickly against enemies that are too strong.
- Only blocks one enemy.
- Very low versatility.IS2 Specific Notes
Not very good against anything in IS2 in particular. Underperforms against all bosses.
Good RelicsRelic InteractionsRecommended Promotion
E2 optional as S2 is his key skill, though it does benefit from Masteries.
|
Guard
Ranged / Lord
Very strong, versatile and diverse branch with powerful options for both laneholding and burst damage. Viable choice in all scenarios due to their increased range.
S+ |
Explanation
General IS Notes+ Very long range for a melee Operator.
+ Benefits from a large amount of relics.
+ S1: Surprisingly powerful sustained DPS.
+ S3: Extremely powerful, multi target, air-hitting burst of long-lasting Physical damage with massive range, and can be helidropped.
- S3: Long downtime requires good map knowledge to optimally use.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes"+ Poster child for laneholding.
+ Decently strong self-sustain through regeneration.
+ S3: Very powerful sustained damage with massive range."IS2 Specific Notes
Can defend himself and other Operators quite well against Neural Drones thanks to his wide range, short attack interval and high damage.
Good Relics
'Second Economic Reform Act'
Relic Interactions
Extra initial SP can shorten the time until his second Destreza activation.
Recommended Promotion
E2 required. S3 is his main skill and benefits heavily from Masteries.
|
S |
Explanation
General IS Notes+ Very long and versatile range.
+ S1: Powerful Arts conversion.
+ 0 Hope Cost. - Instant-E2 Guard Boon is commonly the preferred option, which makes Midnight pale in comparison to powerful 6* carries despite his low Hope cost.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
C |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Guard
Support / Instructor
Generally secondary priorities to further buff stronger carry Operators, though certain ones can perform quite well on their own.
S |
Explanation
General IS Notes+ Decently cheap to deploy.
+ S1: Powerful laneholding capabilities with strong self-sustain. - Very conditional damage. Relies on multiple buffs to function well.
- Generally not the best option for laneholding in a Guard recruit ticket.IS2 Specific Notes
Generally not worth considering until the late-game, as the Guard Tickets have some very powerful Operators that can carry runs on their own. Interacts very well with some of the most powerful relics.
Good RelicsRelic Interactions
Offensive SP Recovery skills benefit massively from Attack Speed boosts.
Recommended Promotion
E2 strongly recommended. S1 gets a massive powerspike with Masteries, though certain relics can paliate this need.
|
D |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Medic
AoE / Multi-target Medic
Powerful sources of healing that can support multiple Operators and lanes without much issue.
A+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
A |
Explanation
General IS Notes
+ Can protect against Arts threats which can be vital in some encounters, especially at high difficulties.
+ S3: Very long-lasting skill with high healing, expanded range and Arts mitigation. Can be helidropped.
+ Fleeting Phantoms can be occasionally useful for drawing aggro.
= Niche even among high-rarity Medics, and is generally picked when going for specific endings where her Arts mitigation matters. - S3: Very long downtime after the first activation.
- Her Arts mitigation is not as universally useful compared to other Medics with more generic utility or better healing-per-secondIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Medic
ST / Medic
Single-target Medics have stronger heals than their multi-target counterparts, but aren't able to easily support multiple operators under fire at once. Still, they can easily take care of single lanes or multiple ones with low pressure enemies.
S+ |
Explanation
General IS Notes+ Incredible versatility.
+ Mon3tr is a massive statstick with reduced redeployment time and self-sustain from Kal'tsit.
+ S2: Almost unbeatable lane holding abilities. Negligible downtime and can even deal with high armor.
+ S3: Large burst of True damage for Elite threats. - Somewhat more expensive to deploy than most guards.
- Poor and unreliable healing abilities.IS2 Specific Notes
There's very little competition for high-Hope Operators in Medic tickets, making her a very straightforward option.
Good RelicsRelic Interactions
S3 damage output heavily increases through this relic (not like she really needs it).
Recommended Promotion
E2 heavily recommended for access to S3 and Masteries.
|
S |
Explanation
General IS Notes+ Good consisntent healing with multitarget chance.
+ S1: Extremely long range.
+ 0 Hope Cost. - Lowish healing for lategame
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
A- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes+ Good consisntent healing.
+ Somewhat better healing than Ansel.
+ 0 Hope Cost. - Low healing for lategame.
- Generally a worse option than Ansel.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes+ Good healing capabilities.
+ Can protect against Physical damage. - Very low versatility.
- Rarely worth the Hope cost over other alternatives.IS2 Specific Notes
Most damage in this gamemode is either Arts-based (including Neural Drones) or not strong enough to be worth using Shining for. Even Boss 2, who deals large amounts of Physical damage, prefers Multi-target Medics as the damage is map-wide.
Generally never worth the Hope cost over lower rarity Operators.
Good RelicsRelic Interactions
Doesn't specially benefit from any relic set.
Recommended Promotion
E2 heavily recommended for access to S3.
|
E |
Explanation
General IS Notes- No Skills, no Talents, poor healing. Avoid at all costs unless you have no other options available or don't want to spend Hope.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Medic
Wide-Range / Therapist
A |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Sniper
Aftershock / Flinger
Unable to attack aerial enemies even though they must be deployed on ranged tiles, making them weak against Neural Drones. Can output massive physical DPS against ground threats, specially if they are able to be blocked.
B+ |
Explanation
General IS Notes+ Large attack range.
+ Very easily mows down large clusters of enemies.
+ S2: Decent consistent damage in stages where her S3 will not work.
+ S3: Massive AoE Physical damage nuke. - Unable to damage aerial enemies.
- S3: Very conditional. Needs deployable ground tiles within her range and blockable enemies.IS2 Specific Notes
Underperforms heavily against all bosses, as none of them can be blocked consistently.
Good RelicsRelic InteractionsRecommended Promotion
E2 heavily recommended for access to her S3.
|
Sniper
Anti-Air / Marksman
Generic ranged physical damage options with great versatility. Can take down enemies with low Defense with ease and snipe down dangerous drones from the distance.
S+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes+ Powerful, constant Physical damage.
+ 0 Hope Cost. - Doesn't scale well past earlygame, but can still take care of Neural drones.
IS2 Specific NotesGood RelicsRelic Interactions
Offensive SP recovery skills benefit massively from ASPD boosts. Additionally, S1 can greatly capitalize on Anger of the Siracusans.
Recommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
S |
Explanation
General IS Notes+ Very cheap to deploy.
+ Synergizes very well with Attack boosts.
+ S3: Extremely high constant bursts of damage. - Struggles against mid-high armor enemies.
- S3: Automatic activation.IS2 Specific Notes
Very popular carry due to low cost and good relic interactions. Can act as main carry for the first couple acts.
Good RelicsRelic Interactions
S3 can somewhat capitalize on Anger of the Siracusans. Greatly benefits from any sort of Attack boost.
Recommended Promotion
E2 necessary as her main skill is S3 and it benefits heavily from masteries.
Explanation
General IS Notes+ Solid multi-target damage.
+ Very cheap to deploy.
+ Synergizes well with Attack boosts.
+ S2: Can catch enemies from way outside her range and deal with waves of enemies with ease.
+ S3: Long-ranged multi-target burst of damage.
- S3: Significantly lower burst damage than other alternatives.IS2 Specific Notes
One of the best starters for runs. Very cheap to deploy, easy to use and solves most early maps by herself. Also great later on to remove neural drones.
Good RelicsRelic Interactions
Offensive SP recovery skills benefit massively from ASPD boosts. Additionally, S2 can greatly capitalize on Anger of the Siracusans. Benefits heavily from any kind of Attack boost.
Recommended Promotion
E2 recommended to gain access to S3 and Masteries.
|
A |
Explanation
General IS Notes+ Very cheap to deploy.
+ Synergizes very well with Attack boosts.
+ S2: Extremely high on-demand burst and long stun.
- S2: Worthless against stun-immune enemies.IS2 Specific Notes
Consistently underperforms due a large number of elite threats (all bosses included) being stun immune.
Good RelicsRelic Interactions
S2 can somewhat capitalize on Anger of the Siracusans. Benefits heavily from any kind of Attack boost.
Recommended Promotion
E2 recommended for access to S2 Masteries.
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
C |
Explanation
General IS Notes+ Workable burst damage.
+ 0 Hope Cost.
- Doesn't scale past earlygame.
- Kroos is always a better alternative.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
D |
Explanation
General IS Notes- No Skills, no Talents, poor damage. Avoid at all costs unless you have no other options available or don't want to spend Hope.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Sniper
AoE / Artilleryman
Slower, more expensive to deploy ranged Physical options with splash damage and high Attack stats. Their large range can come in handy to take out dangerous threats from afar.
S- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
B+ |
Explanation
General IS Notes+ S2: Decent damage and crowd-control capabilities.
+ S3: Good burst of damage against large crowds of enemies. - Expensive to deploy.
- Lackluster support options in comparison to other Operators.
- Generally a worse option than many other Snipers.IS2 Specific Notes
Performs decently well in certain gimmicky maps, but often not enough to be worth the Hope over many other Snipers.
Good RelicsRelic Interactions
Long-lasting stuns get converted into great Arts damage through this relic set.
Recommended Promotion
E2 recommended for access to S3 and Masteries.
|
D |
Explanation
General IS Notes+ Large range with okay splash damage.
+ S1: Further extends splash radius.
+ 0 Hope Cost. - Expensive to deploy
- Low impact. Doesn't scale at all past earlygame.
- Large splash radius may hit enemies you don't want to hit yet.
- Generally a worse alternative than Kroos.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Sniper
Boomstick / Spreadshooter
Short-range alternatives to ranged Physical options with great true AoE damage and Defense ignore. Costly to deploy, but they pack a punch if placed correctly.
S+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes+ Most popular Sniper Operator for the event.
+ S3: Incredibly high damage, range, uptime and versatility. - Extremely expensive to deploy.IS2 Specific Notes
As good in IS as she's everywhere else, though she doesn't interact particularly well with any relic set due to her ammo mechanics.
Good RelicsRelic InteractionsRecommended Promotion
E2 necessary as S3 is her main skill.
|
Sniper
Close Range / Heavyshooter
Very high damage potential, often with positional bonuses. Cheap to deploy but with a shorter range and often need careful planning to maximize DPS.
S- |
Explanation
General IS Notes+ Powerful damage with Defense shred capabilities.
+ S1 and S2: Large consistent damage when S3 is not needed.
+ S3: Huge single-target damage with very good cycling. Can take down armored threats with ease. - S3: Straight-line range. Stage and positioning dependant.IS2 Specific Notes
Performs well against Boss 2.
Good RelicsRelic Interactions
Her kit benefits from Attack Speed increases due to her Defense debuff capabilities, and S1 can capitalize on Anger of the Siracusans.
Recommended Promotion
E2 heavily recommended for access to her S3 and masteries.
|
B- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Sniper
Heavyweight / Besieger
Snipers with unconventional but quite large range that focus on delivering very strong hits to faraway enemies, often with some sort of Defense penetration.
A |
Explanation
General IS Notes+ Very large attack range.
+ 60% Defense penetration against most dangerous threats.
+ S2: Decent consistent damage when her S3 is not useful.
+ S3: Powerful, long binds with decent cycling..
- Unconventional range, might be difficult to place on a stage.IS2 Specific Notes
Good support for taking down dangerous threats thanks to her long binds. Can keep Operators safe from Neural drones, though she may get overwhelmed quickly if there are too many.
Good RelicsRelic Interactions
Main niche is her binds, so this relic set boosts her damage output neatly when using S3
Recommended Promotion
E2 heavily recommended for access to her S3.
|
Sniper
Long-Range / Deadeye
Ranged Physical Operators with massive range. Can take down dangerous threats from very safe positions away from their attack range and deliver powerful hits.
A+ |
Explanation
General IS Notes+ Very large attack range.
+ S3: Big single-target damage with very good cycling and infinite range in a straight line. - S3: Straight-line range. Stage and positioning dependant. Often a worse alternative to Schwarz.IS2 Specific Notes
Stages don't really favor infinite range, as they tend to be somewhat small, specially early on.
Good RelicsRelic Interactions
A future relic will heavily increase her overall damage by boosting DPS proportionally to how far away she is from enemies.
Recommended Promotion
E2 necessary as S3 is her main skill.
|
B |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Specialist
Ambusher
Support-oriented Melee Operators with high survivability thanks to their low aggro level and disruption-oriented Skills. Often with low DPS and versatility, must support other Operators to work well.
B+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
C+ |
Explanation
General IS Notes+ High survivablility.
+ S2: Powerful, consistent multi-target Binds.
+ S3: Powerful multi-target Stuns with large range. - Generally pretty poor damage.
- S3: Poor uptime.IS2 Specific Notes
Stages don't benefit him particularly well, so he ends up being quite mediocre unless you abuse certain relic interactions, which other Operators may be able to do better.
Good RelicsRelic Interactions
Attack Speed boosts benefit both his S2 and S3 massively by allowing for constant Bind/Stun uptime. Paired with the Relic set that converts these effects to Arts damage, Mizuki can achieve a more-than-decent burst DPS.
Recommended Promotion
E2 recommended for access to S3 and Masteries, but works fine at E1.
|
Specialist
DP-Drain / Merchant
Very low cost and quicker redeployment timer make Merchants great and very versatile options for IS. They can be used to great effect for combat, as well as like Executors to take care of threats outside the main lanes of each map, which are really common. They also perform quite well as baits for the few occassions that might require it.
S+ |
Explanation
General IS Notes+ One of the most popular Specialists due to his amazing versatility and low Hope cost.
+ Quicker redeployment than usual. Allows him to assassinate dangerous threats easily and cover multiple points.
+ S2: Very high sustainability to solo mid-pressure lanes, support teammates through powerful healing or helidrop on dangerous enemies. - Archetypal DP drain can hinder usefulness. The few maps with lower natural DP generation counter him badly.IS2 Specific Notes
Doesn't do great against the first two bosses, but is a really, really powerful option for the third.
Good Relics
Rusted Blade - No Man's Land
Relic Interactions
Extra quick redeployment makes Jaye even more powerful against the third boss and allows for incredible control of the battlefield.
Recommended Promotion
Benefits from E2 (S2 Masteries + Module)
|
Specialist
Fast-Redeploy / Executor
Powerful and versatile Operators owing to their extremely low redeployment timer. Can be used to bait attacks, block enemies for a short while or even deal high damage in some cases.
S+ |
Explanation
General IS Notes+ Second most popular specialist for this gamemode.
+ Massive versatility and very low redeployment timer allows him to find some use in most maps.
+ S2: Powerful assassination capabilities. - Multiple redeploys can be DP-intensive.IS2 Specific Notes
One of the best options against Boss 3, can handle its gimmick with ease.
Good Relics
Rusted Blade - No Man's Land
Relic Interactions
Extra quick redeployment makes Phantom even more powerful against the third boss and allows for incredible control of the battlefield.
Recommended Promotion
E2 strongly recommended for access to S3 and Masteries.
|
S |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Specialist
Puller / Hookmaster
Support Operators designed to pull enemies into holes to instantly kill them. Generally not as viable in IS due to the lack of holes in maps.
B+ |
Explanation
General IS Notes+ High sustainability through regen.
+ Decently high damage, can somewhat sub for a Guard.
+ S2: Good generic skill with workable damage and multi-target.
+ S3: Long, AoE pull that can interrupt enemies constantly. Decent damage. - Puller utility is somewhat low in IS.IS2 Specific Notes
There aren't that many holes to take advantage of in IS.
Good RelicsRelic Interactions
Lets Gladiia perform better against heavier enemies.
Recommended Promotion
E2 heavily recommended for access to S3 and Masteries.
|
C |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Specialist
Pusher / Push Stroker
Support Operators designed to push enemies into holes to instantly kill them. Generally not as viable in IS due to the lack of holes in maps.
B- |
Explanation
General IS Notes+ Decently high damage, can somewhat sub for a Guard.
+ S3: Extremely powerful push with very high true damage. - S3: Worthless against very heavy or stationary enemies.IS2 Specific Notes
Heavily underperforms against all bosses.
Good RelicsRelic Interactions
Heavily boosts DPS and viability of S3. Decently good with S2, but S2 isn't that great for IS
Recommended Promotion
E2 necessary as S3 is her main Skill.
|
C |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Specialist
Sacrificial / Geek
Self-damaging Operators with powerful buffing capabilities. Generally not as usefull in IS as the gamemode provides those buffs by itself.
B- |
Explanation
General IS Notes+ S3: Unmatched buffing capabilities. - Needs constant support or will die to trait.
- Needs a strong DPS Operator that can tank his S3 or he becomes a poor Sniper substitute with S1.IS2 Specific Notes
Good against Boss 1.
Abundance and dominance of ASPD relics push him out significantly, since those are easier to acquire, buff all Operators at once and are permanent.
Good RelicsRelic InteractionsRecommended Promotion
E2 required as S3 is his main skill.
|
Supporter
Artificer
C |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Supporter
Aura / Bard
Support Operators that do not attack and instead focus on providing other Operators with strong buffs (both offensive and defensive) and regeneration. Good option for rosters that already include powerful Operators.
S+ |
Explanation
General IS Notes+ Extreme versatility and low DP cost.
+ Ideal pair to many top-tier Operators.
+ S2: Constant Attack and Defense buff with high regeneration.
+ S3: Extremely powerful Attack boost.
IS2 Specific Notes
Essentially as good in IS as in regular content, if not even better.
Good Relics
'Second Economic Reform Act'
Relic Interactions
S2 benefits from any sort of SP booster to get going quicker.
Benefits greatly from any sort of Attack boost.
Recommended Promotion
E2 heavily recommended for access to S3 and Masteries.
|
Supporter
Debuffer / Hexer
Operators characterized by their massive debuff capabilities and Fragile effects. Often an amazing complement to already-developed rosters.
S- |
Explanation
General IS Notes+ Can freeze enemies in place.
+ Extremely powerful weakening effect.
+ Decently high damage.
+ Powerful stall options. - Freeze-immune enemies remove most of his utility.IS2 Specific Notes
Underperforms against Boss 1 and 2 as they are freeze immune.
Good Relics
Stalwart Aid - Counter-Arts
Relic Interactions
Has a pretty wide range by default, so the Counter-Arts relic set helps him debuff enemies even further for massive bursts of damage.
Easily the most powerful Operator to receive Attack Speed boosts. Easily gets to a point where his normal attacks can permanently freeze enemies.
Recommended Promotion
E2 heavily recommended for access to S3 and Masteries.
|
Supporter
Slower / Decel Binder
Supporters characterized by their ability to slow enemies down, often to a crawl, so other enemies can take care of them at their own pace. Despite their archetype name, none of them can inflict Bind.
S |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes+ Very versatile.
+ S3: Massive damage boost through Fragile, regenerates Operators and slows enemies in range.
IS2 Specific Notes
One of the most straightforward choices for a high-Hope Supporter recruit. Fits in any kind of team composition and almost any map, but benefits the most from parties with burst damage options. Performs quite well against Boss 1 and 2.
Good Relics
Stalwart Aid - Counter-Arts
Relic Interactions
Further boosts her S3 damage amplification by debuffing the defenses of all enemies in quite a large area.
Recommended Promotion
E2 necessary as S3 is her main skill and benefits massively from Masteries.
|
S- |
Explanation
General IS Notes+ Good Slow capabilities.
+ 0 Hope Cost. - Subpar damage
IS2 Specific Notes
Not amazing in a vacuum, but most of the actually worthwhile supporters are 6*s so Orchid remains a strong option if you are not ready to invest that much.
Good RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
A |
Explanation
General IS Notes+ S2: Powerful single-taret slow with high Arts damage.
+ S3: High multi-target Arts damage with added Slow on a large area. - Doesn't perform auto attacks with her good skills equipped.IS2 Specific Notes
Good damage and support abilities, but you generally would prefer a regular Caster for the role she covers. The Suppoerter tickets are also very contested for high-rarity Operators, so you'll likely have a better alternative.
Good Relics
Stalwart Aid - Demoralize
Relic Interactions
Benefits greatly from any kind of SP support, though her skill already have great uptime. The large range on S3 can capitalize on the Demoralize debuffs.
Recommended Promotion
E2 necessary as S3 is her main skill, plus she benefits from Masteries.
|
D |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Supporter
Summoner
A |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Vanguard
DP-On-Kill / Charger
Like the Pioneers, Chargers tend towards being inefficient uses of Hope for likewise similar reasons. However a few of them stand out thanks to their raw power.
S+ |
Explanation
General IS Notes+ Incredibly high burst damage allows Bagpipe to excel as a key damage unit which no other Vanguard can do.
+ High bulk and her burst is available on heli-drop early on.
+ Although not as broken as in the base game, her talent is a welcome addition for the commonly picked Myrtle.
IS2 Specific Notes
Bagpipe is the second strongest Vanguard option in IS#2. Her damage and bulk are difficult to match on a ticket that is otherwise often a dead pick.
Good Relics
Blunt Claws - Proficiency
Blunt Claws - Inspiration
Rusted Blade - No Man's Land
Relic Interactions
No relic is all that broken with Bagpipe, but her overall power is enough to compensate for that.
Recommended Promotion
E2 required. All of the good stuff for Bagpipe comes at E2, and S3 Masteries are strongly recommended.
|
A |
Explanation
General IS Notes+ Cheap to deploy.
+ Decent damage
+ 0 Hope Cost - Very poor DP generation. Doesn't function too well past the earlygame.
- Only blocks 1.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
A- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Vanguard
Flagbearer / Standard Bearer
Standard Bearers are, all around, the best Vanguard options. With one exception (Bagpipe), the utility on Standard Bearers holds much more value for a successful run compared to any other Vanguard archtype.
S+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
S- |
Explanation
General IS Notes'+ Strong and flexible utility unmatched in the class.
+ Fragile effects can be somewhat uncommon in many runs.
+ Healing off of Medic tickets is always welcome. - Can be a very expensive investment.
- Takes away Hope for other units for a role that can often be filled by just Myrtle.
- Not Myrtle, but close.IS2 Specific Notes
Saileach is a reasonable pick thanks to all of the utility she brings. Still, the more cost effective Myrtle is generally the better option since spending the Hope on better DPS will get you further.
Good Relics
Blunt Claws - Proficiency
Relic Interactions
Very limited benefit from most relics.
Recommended Promotion
E2 strongly recommended. S3 is her main skill and her Masteries are fairly important, though she can be functional at E1 still.
|
Vanguard
Skill-DP / Pioneer
The quintessential standard that most people think about when thinking of Vanguards, Pioneers end up usually being an inefficient use of Hope. Their main value, in being cheap early fighters, has limited value in the mode and they don't have the utility or power to match the other top-tier Vanguards.
S |
Explanation
General IS Notes+ Cheap to deploy.
+ Consisntent DP generation.
+ Simple Block-2 Operator.
+ 0 Hope Cost. - Low DP generation.
- Pretty squishy. Needs immediate support past the earliest rushes.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
A+ |
Explanation
General IS Notes+ Powerful damage for a Vanguard.
+ Strongest raw DPS among the Pioneer Vanguards.
+ Good utility. - Utility is far harder to setup and less impactful.
- Not as impactful for the Hope cost as most other 6*s.
- Not Myrtle.IS2 Specific Notes
Saga, like all Pioneers, is a competent pick, but one rarely worth the Hope cost. There are ultimately better options for the same costs and no relic truly elevates her to the next level.
Good Relics
Blunt Claws - Proficiency
Relic Interactions
Limited benefits from most relics, though anything that improves her combat prowess is welcome.
S2 can capitalize on Anger of the Siracusans quite well.
Recommended Promotion
E2 recommended for access to her S3, though she is functional at E1.
|
A |
Explanation
General IS Notes+ Cheap to deploy.
+ Okay damage for early rushes
+ Simple Block-2 Operator.
+ 0 Hope Cost - Very poor DP generation. Doesn't function too well past the earlygame.
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
E1 Max recommended, as it is a pretty low investment.
|
A- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion
Explanation
General IS Notes+ High damage per hit maintains her utility against tougher enemies. - S3; No DP generation eliminates her utility as a Vanguard.
- If she isn't acting as a Vanguard, then there are better uses for the Hope.
- Even still, she is not as impactful for the Hope cost as most other 6*s.
- Not Myrtle.IS2 Specific Notes
Siege, like all Pioneers, is a competent pick, but one rarely worth the Hope cost. There are ultimately better options for the same costs and no relic truly elevates her to the next level. Worse, she is even less effective than Flametail or Saga and provides no real support to a party.
Good Relics
Blunt Claws - Proficiency
Relic Interactions
Limited benefits from most relics, though anything that improves her combat prowess is welcome.
Recommended Promotion
E2 optional as S2 is her key skill, though the extra stats and Masteries are welcome additions.
|
B+ |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
E |
Explanation
General IS Notes- No Skills, no Talents, poor damage. Avoid at all costs unless you have no other options available or don't want to spend Hope..
IS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |
Vanguard
Summoner / Tactician
S- |
Explanation
General IS NotesIS2 Specific NotesGood RelicsRelic InteractionsRecommended Promotion |